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(+1)

Fun things:

  • Cool strategy game! I haven’t played one of those in a while haha
  • Did you do the stickmen grunting sound effects yourself? They sound very funny

Things I find mildly annoying:

  • Third level was WAY too difficult (This is definitely a skill issue, but nonetheless it’s myself that found it annoying), I lost interest after like 10 minutes of playing and trying to get it right. Can you demonstrate a way that it’s possible to do so?

Things that could be nice to have:

  • Undo button / Game restart button
  • Explain that movement and attack range for the hunters (spear guys) are two different things entirely. Actually, there’s a general severe lack of information on how movement, controls and picking up tools work here

It was pretty cool overall. Hopefully I find you in a different jam later on!

Thanks a lot! Haha yeah all sounds are me trying to throw some sounds so it doesn't feel as empty, so I had a bit of fun with that.

For level 3 the easiest way is to send the one on the bottom left to the corner and lure the ones from below to go up, while you keep the ones from above to enter as much as you can (coun an reach one barricade before collapsing. In the end you have just enough time for the one in the corner to stay.

Yeah, I commented below this that restart completely slipped my mind and would have been very easy to implement. I have some code for an undo for actions done, but decided I had to prioritize some other stuff and couldn't get to it again on time.

Yeah, for the explanations, I wanted to at least have two different ways of displaying the ranges for starters (so movement and stacking show two different colors). And didn't get the tutorials on time (which would have been a picture for each stuff, not something that complicated), so I hoped that levels were easy to repeat enough so that would be enough room for trying out stuff (which wasn't the case because many commented on the lack of tutorials / explanation of things).

And I hope we meet in another jam too!