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A souls like is a very ambitious choice for a game jam, props to you for even attempting it! I like how the timer doubled as your health, I did a similar thing in my game actually! If you were to continue working on this game, I think the main thing I'd suggest is tightening up the animations and controls. At times it felt a bit sluggish, I'd hit the button and the action wouldn't occur for a bit. And the animations were also a bit slow, with no way to cancel an attack or roll I'd often be stuck and unable to dodge attacks. Overall though it was a solid attempt, well done