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Thank you so much for playing Totally Qualified and for the kind words We're really pleased you enjoyed the concept. We've actually had similar feedback from a few players about finding the bombs, so we're already looking into ways to make them easier to locate. We've since implemented a proximity sound that gets louder the closer you are to a bomb, which should make them much easier to find. The camera is also something we'll be reviewing. We chose a third-person perspective because we wanted players to be able to see the wacky physics while carrying the bombs, but we completely understand how it can feel awkward in tighter spaces.