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Easily one of my favorite entries this jam. Gameplay, level design, sound, art — all excellent. Honestly the cute robot on the cover is what got me to click in the first place.

I put about two hours in and finished with a perfect score on every level. That said, I'm still curious about level 15: is it actually solvable with every tile placed up front? I tried for ages and kept hitting two merge points where the turn tiles didn't have enough passes to handle both flows. In the end I ran one branch first, then paused to lay down the other branch's turns. Was that the intended approach, or did I miss something?

One small thing I'd consider: the difficulty curve feels a bit flat at the start. It might be worth pulling a few of the page-2 techniques forward into the levels of page-1.

Thanks for making this — I had a genuinely great time with it. Well done!

Thanks for the kind words! Glad you had fun with the game! 
I did the level design for level 15, and I believe you caught a flaw in that design. In previous iterations of the game, the limited-use arrows didn't count down if a robot passed over them that was already heading in the direction the robot was heading. So, it only counted down if the arrow actually turned the robot.
I thought that was inconsistent, so I made the recommendation that the limited-use arrows countdown whenever a robot passes over them, regardless of whether the robot was actually turned.

Unfortunately, I didn't realize that the solution for that puzzle was benefiting from the previous version of how the arrows functioned, and so that solution no longer worked.

I'll make an update for that puzzle, and we'll update the game once voting is over.
So, well done on completing the game, even my broken puzzle! 
Thanks again for the feedback, and we're glad you enjoyed the game!