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I like the idea of having a limited resource to reveal hidden traps, and inverting that expectation that some things are not traps at all. I think you did a good job of communicating that mechanic through the game.

The wall jump didn't feel very natural. I'd recommend increasing the tolerance for when the second jump needs to happen, and also reduce the speed of that platform (evidence, it's faster than even gravity XD).

thank you for that suggestion I'll take suggestion and fix it after the jam