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(+1)

Played the demo on Steam, and I'm shocked at the quality put into the game. Definitely going to get the game when it releases.

PROS

-The sprite work and cutscenes are very well made, and the backgrounds/enviroments are detailed enough so nothing becomes lost in translation.
-It faithfully integrates the best of old-school point & click games, while enhancing them for quicker gameplay (inventory, walking speed, dialogue)
-The puzzles so far have been well thought out, and having them only be important to the current level makes it easier to know everything will work and there's no need to backtrack to a previous level (this might change; we'll see).

CONS

-Although the walking is speedy for a point & click, there is a lot of stuttering when you're trying to reach one side of the screen to the other (the motel, mainly). Any way to make the movement more continuous would be helpful, if possible.
-This is more of a minor nitpick, but in the gas station level, the character sprites were very close together at all times, which made it hard to see Zap.

Overall, I'm happy to see BlazingCheeks do a project this big, and I hope it works for them when they release the full version.

hey hey, thanks for the feedback raianmaru! we'll look into the issues you cited. The characters being very close in the first level is probably going to be easy to fix, while the other is a bit harder to figure out, can you share your pc specs?

Sure, here are the basics of my specs

Motherboard: PRIME Z390-P
CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (3.60 GHz)
RAM: 32GB
GPU: NVIDIA GeForce RTX 3070 Ti (8 GB)

To put it in context, I don't think it's the system, as I can run harsher games graphically. The video linked is what I'm talking about when it comes to the movement. He just stops at the last clicked point instead of continuing to where the mouse is pressed down at.