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Thank you!

I don't think that this entry is creative. It's just a simple timer going down, nothing else.
You're probably right about the timer times. I thought that I nailed the level design with the addition of the markers scaling according to distance. I thought that that would solve the issue of helping to guide the player where he needs to go next. And during my playtesting this worked. I'll have to try to include other people into these playtests as well in the future.