Let's be honest: the game really lacks polish. You had a full 96 hours to refine the user experience, yet the result feels more like a barebones prototype.
Let's start with onboarding. There is no tutorial or guidance anywhere, not even in the page description. You can't expect players to miraculously guess the controls on their own. Burying the Control Settings in a sub-menu makes it even harder to get started—not everyone has the patience to dig through sub-menus just to figure out how to play. What’s worse, the 'Control Settings' can’t actually be customized; they're completely locked.
As for the gameplay, the rocket moves painfully slow, making it extremely difficult to collect time bonuses while constantly crashing into asteroids. Beyond this, there are no other mechanics, so the game becomes dull very quickly. Age shouldn't be used as a shield here—this is the result of both poor time management and technical limitations. I noticed you used the pygame-ce framework. If you ran into hurdles there, why not consider switching to a better game engine?
Finally, on the topic of polish: the time bonus hitbox feels less like a full bounding box and more like a single line. During my playthrough, my rocket model frequently overlapped completely with the time bonus, literally clipping right through it without triggering a pickup. This is definitely not the mark of a polished game. Frankly speaking, I doubt you even playtested it yourself.
I'm sorry, but I really can't in good conscience give this a high rating.