I liked the idea of picking up the timers to swap gravity and combining multiple of them into a sequence to stay in the air longer. Combined with a well timed jump, it can feel really satisfying once you pull it off. However, it's also quite difficult and I think the level design requires some very precise movement. Maybe instead of an instant death it would be more forgiving to let the player collect a few timers mid-air at the start to experiment with the mechanics? Still, I liked the challenge! :)