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(1 edit)

Having the level geometry tied to the countdown is such a refreshing idea. The liminal atmosphere alongside the sleek UI is great, and the mechanics for decompressing or delaying the map compression really fits the overall gameplay. I'm not sure if this was an issue specific to the WebGL build, but the mouse movement felt very jerky and snapped/lagged a couple of times for me (there was no Windows executable, so I couldn't test it locally). Nonetheless, it's a fantastic game!