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(+2)

I thought the game only had 1 enemy and tried to brute force him lol. Was surprised when the next guy jumps out. Overall a good game, reminds me a lot of like the early game Hollow Knight or Terraria fight, though because of the shield there's no difficulty at all. A lot of times the enemy movesets are just annoying because they run away more than anything, and some of the attack like the wizard's star shower is literally undodgeable, which really promotes just holding shield. Honestly I don't know if I like the countdown being another victory condition, it feels slightly forced. Also adding maybe like 1 more animation variation of the attack, and pitching up or down the hit sound by 1-5% each time would make it feel much better. But overall good game, good art!

Thank you for the feedback, I didn't consider that the enemies running away would be a problem since nobody had mentioned it until now. I see what you mean though. 

We came up with the idea for the victory condition early on but slowly drifted away from it the more we developed. Definitely a consideration for my next jam ^^