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(+1)

wait how how many levels do you play.... it seems you liked the game.... uh.. ok...  

on my first run, i got like 8 and then died, second run i got like 30 and then i wrote this review, so ! i had seen around 40 levels, and i felt like a few repeated like multiple times in a row sometimes, like i would get the same level two or even three times, but i think it was just whacky RNG (which, maybe you should simply prevent the same map from showing up twice in a row) after playing it more i don't exactly think it needs more levels really, just a system to prevent repeats, (maybe bag randomization + repeat prevention would be the ideal setup here?)

i did reopen the game since you sent the message and ended up getting stuck infinitely playing the game, after about an hour and a half of playing i was only stopped by divine intervention causing me to tab out which made the screen go black for too long before i figured out how to fix it lest i would have been stuck playing the game for another hour and a half

i was doing the levels fast enough to break even, got up to 75 seconds stored at somepoint, was near 45 when tragedy struck so idk i was gaining and losing randomly, but not losing overall


i enjoyed myself playing the game enough to keep going, usually with jam games that are endless like this i get bored, but even after so long of playing i was finding new routes and optimizing the levels, almost made me wish there was an individual level highscore thing setup

oh oh, my favorite level was the one with the circular pillars where you started on a square platform with a square platform beneith, and the door at the end was floating with no ground beneath it after a few wall jump walls, i felt like i played that level 100 times and never approached it the same way, was really fun!
my least favorite was the one oversized long wallride level where i sometimes ended up getting stuck in the wallride... it's how i lost pretty much every single run i tried
oh, and the volume is slightly louder in that one level with the two wallclimbs into a thin triangular platform and a door on a large square platform at the end, was pretty funny 

annd i forgot to mention a few things in my first review, i wish the music didn't restart every level and instead it just played constantly under the game... and i didn't like that some levels spawned you the wrong way, had to flick to the correct direction all the time!! wa!! (yes, i liked the game)

i made that as a dev score wth

just play neon white at this point...

(+1)

i didn't mean to end up in that situation lmao, but since the timer just barely never ran out, it was hard to stop myself

T-T ok respect