I'm glad you had fun! The two composers absolutely knocked it out of the park, the tracks made are all absolute fire.
This isn't a typical shooter - the beat being 120bpm means people naturally sorta fall into the rhythm, which was something I researched to see how best to implement those mechanics. Getting everything from enemy projectiles, to doors, and even character animations, all to line up on time was not a fun task. It's a miracle I got this done in four days with basically no starting code or assets.
VFX for enemies taking damage ended up getting sidelined by a fairly big issue when trying to package for web. It ended up not making the cut - and its one of the things I plan to implement next, alongside some bug fixes and quality of life features.
Thank you for playing!