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Thank you :D
Basically the entire first day was just coming up with a concept, how the game would run, and planning general features. The rest of the days were pretty much just entirely spent on working on the programming side, with our artist working crazy hard, which barely let us scrape by the deadline with *actual testing this time*. I've literally never had time to playtest on GMTK jam games because half the time I add too many features ;-;. This turned out well tho :P