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(+2)

The gameplay is really fun and a unique concept! It felt really satisfying to play too - I think you got the game feel down well with the animations, art style, and sound effects. IMO biggest hurdle was not being able to understand what each effect was doing in the moment - I know there's some text in the description and the menu that describes what each potion effect does, but I think it would've been great if there were some distinct particle effects / visual changes to the enemies to show the player what each effect was doing, as well as briefly showing the icon for each potion effect as it gets activated so the player's knowledge of which symbol maps to which effect is reinforced. Also, I think the difficulty could've been ramped up just a bit slower so the player gets introduced to the effects a little more gradually. Neat game, great job to you all! I'd love to see it get expanded on in the future!

(+1)

Yeah the unique particle effects per item was the next ticket I wanted to complete, but ultimately didn't have enough time left to finish it. It would've definitely made things clearer and the game pop a little more, but it'll have to be a post jam feature