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(1 edit)

I liked the variety and frequency of drops and the concept of the fire spreading. You nailed the theme and there is a lot of possible growth to the story and gameplay. I struggled to read the font for what buttons I was supposed to press. For the water flask, I kept getting a message saying no fire nearby even though it was right next to me. Unfortunately I missed the cutscene because I realized after I clicked "skip" that you have to click outside the textbox to continue the cutscene. Great game for a week long jam!