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The art and narrative were definitely an excellent experience, personally I feel that the gameplay could have been improved, the random events that destroy the field seems to come outta nowhere and the repetitive nature of clicking and dragging each individual tile to and from the inventory and field did get tedious after a while (maybe thats intentional for the aesthetic though? not sure), either way its a really impressive feeling game!

Thank you for your remarks! We were initially planning to give each event a precursor that warns a player: rain should start with darkening and clouds, drought with a smooth sun light increase and so on. I hope we’d find strength to do this in the post jam build!