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(1 edit) (+1)

Thanks for playing, we went through a bunch of iterations with the asteroids, and we settled on them being a background 'extra points' mechanic so that they don't take away from the 'countdown' theme of the rockets (originally the asteroid's numbers counted down too but that ended up feeling weird). If they were smaller it might've made more sense in the context of 'space' but then they would've been harder to hit and once again distracting cuz the player would need to put more focus into hitting them (esp if they collided with the planet, that would've changed the tone of the game completely), so its all tradeoffs in the end. Thanks for the idea though!