For your first game you nailed an important part maybe without thinking it. Im gonna remark something cool I saw that idk if any on the comments told you: On level 2 where the rewind ball and the two buttons on the rotating platform, It was the first "closed space" the player is in the game, and the way it looks (like the effects on the lights and the white walls) along with the music, conveyed me a sense of disconfort real strong, like someone is watching me, playing with me, laughing at my mistakes. Surely that´s all my mind creating that context, but that room ENABLES that feeling. Just with level design and some music you controlled the mood of the player, which is wild to do on a jam and more on a first game so, congratulations for that achievement! The rest to say is just the same: the levels globally were too big relative to the movement speed of the player, idk if theres any way of reuse an ability if I mess up on some jump, etc. It was a nice experience really anyway. Great work!