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Such a fun game! I love all these probability or dice games. The funniest thing I discovered is that in this game, it is actually much more profitable to toss the die with the minimum force rather than the maximum — so that it either doesn't move at all or flips exactly one face — in order to get the maximum amount of money.

The game pulled me in for a solid 40 minutes, and I managed to collect 10 stars in that time. It is very entertaining, though it is a shame there are a few bugs (the dice clip through the timer; when there is more than one die, instead of keeping the combo going when the same number is rolled, the game often tries to reset the combo because one of the dice rolled a 6). But other than that, it is a really fun game, great job!


Thanks for your comment! The timer collision was such a simple issue, I just forgot to turn it back on after importing a new model, ugh -- you might say I just didn't notice it in the stress of *The Final Hour of Game Jam*.   As for the scoring thing, I couldn't decide on how to settle the question of multiple dice passing earning money criteria at the same time, and I decided to just let the 6 win always. Your feedback made me realize this is totally fixable by just letting both happen at once, and I have an idea for a UI element to help with that. Thank you for the great feedback!!

I actually can't decide whether to keep the low-force roll exploit (but make them harder to pull off), or stop it completely... many low-force rolls actually do flip the dice, it's definitely not 100% abusable, and I also think it's funny... hmm...

Thanks for your thoughtful comment, I really appreciate it :)