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(+1)

Fun game!! I enjoy collecting upgrades and slowly getting better at going through the level, and the way scaling works made it feel pretty engaging the whole way through. Also, having more collectibles spawn than you need is a great idea, makes you have to make a decision between grabbing an orb or leaving if there's an enemy in the way. I will say that the jumps feel a bit floaty and the variable jump height feels a bit strange, especially once you get the ground slam, but it's a solid base that can only really get better with time.

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Yeah if We were to make this into a full game I would've made my own gravity system instead of relying on Unity's built-in one. Glad You enjoyed the game tho!