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game guide explains what things do, but not what adds into what or the eventual goal. We are told to survive, but to what end? The pickup sprites need some more juice, and the artwork could use some work. I needed much more direction on what to pick up and why. Dont Starve has a communicated day-night cycle and a crafting menu always visible, with the promise of death at night, as temperature and hunger steadily lower without food and warmth. This game needs a lot more direction to be a survival game. 

i know it needs lots of improvement, tbh im not really that proud of the end result, but i learn a lot since it was my first game jam, next year you ll see something way better