Thanks for sharing some of the internal debates. I know it's not easy when you have on the one hand a really good idea, and on the other, the increase in complexity budget. I can imagine lying would have made things so much more complex to build and test, and in a short space of time may have resulted in some games that were unwinnable because you couldn't possibly get enough info to eliminate the lies. I think you made the right call and the game serves as a good demonstration of the concept.