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I like the animations! I think it would be cool if the robot had a more rugged design that matched the other visuals. The last level was tricky! Turning around is quite slow, maybe the slide (or even the jump?) could 'set' your momentum when using it to turn around to get a more snappy option. Or maybe turning around is supposed to be hard! The robot is supposed to feel heavy and building/managing your momentum is important, in which case the level design probably shouldn't ask you to perform quick turn-arounds on vanishing platforms.

The wall jump was also quite awkward for me, perhaps it could give you some grace (or coyote time) when turning and jumping off the wall?