This was so much fun! The art is all cute, the gameplay is fun, the concept of actively losing abilities rather than gaining them is inventive, each level felt long enough to be engaging without being overwhelming... oh! And the music gaining an extra track when in combat was genius! I loved that so much. It would have been nice to have some sort of indicator of where enemies are, as well as where enemies are going to spawn, since I got hit a couple of times just because of that. The notes were also a bit difficult to read (even if they were cute and the cutscenes were nice), and letting the player progress whenever they want rather than tying it to a set time would definitely have helped. I do also feel like the mechanic of losing powers as you go deeper could have been explained a little better, and honestly I was kind of overwhelmed by the number of options I had at the start. (Oh, and the wind powers weren't very useful during the one level they were available, so I kind of didn't even notice they were gone...) My only other complain is just that the ending was underwhelming, I loved the boss itself and its design, and the attack patterns were great (excellent choice to keep the damage low on the projectiles too), but I figured there'd be a phase 2 wheere I could start attacking back, or even a cutscene explaining how it was defeated, rather than a cut to the end. Those are really my only nitpicks though, the game was a ridiculous amount of fun and there's a crazy amount of content here for only four days! Far and away the best game I've played so far.
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Thank you for the feedback! I'm very glad you enjoyed! ^_^
Most of the suggestions you mention are actually things we had meant to implement
(2nd phase for the moon, tutorial, arrow pointing to objective, ect.)
Unfortunately, we couldn't implement any due to time constraints. This is our first game jam (and first proper game) so we were kind of scrambling to get things done on time😅
I'm glad you enjoyed ^_^ kudos