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(+1)

Art style very nice and fit the theme very well!

Game play is a bit on the fast side, personally I'd love to slow it down just a tiny bit since some of the mini games are a bit hard annd time consuming, but it don't affect my experience as much as I thought it would

About mini games:

- Lung: simple and straight forward, but a bit repetitive since almost all patient have it. Match the history perspective, but I think it is a bit too repetitive for the game, and need some variety/patterns to help player easier to notice. For now, my instinct was just check every patient without even looking

- Heart: same with Lung - straight forward and repetitive, especially after day 2.

- Liver + Kidney + Stomach: All have the literally the same problem - requires a lot of accuracy and take way too long.  Liver's bulbanic plague keep popping back up right after cleared it like nothing happened. Kidney stone are a bit small to pick up and required high accuracy to get rid of (compared to other minigames) and stomach virus are the worst of all - hard to kill the virus, too fast to chase down and they sometimes didn't even response. 

Overall, it create a minor chaotic environment enough to set me off guard and start enjoying its difficulty. I'm not sure those feature are intended but they're very tedious for a life-saving simulator game. Power up are working in someway for the Heart and Lung, but for the rest it still the same.


- Another issue I've encounter is the game somewhat not working anymore after game over and need a reset. The playground is basically empty and not reactable, body model went missing 

I am very grateful that this is the first detailed feedback I’ve read for Salus Centum. Thank you for taking the time to try my game.

I apologize for not having enough time to polish the game and make it more enjoyable. I will note your comments and consider how to improve it in the future <3 Happy gaming!!!