Art style very nice and fit the theme very well!
Game play is a bit on the fast side, personally I'd love to slow it down just a tiny bit since some of the mini games are a bit hard annd time consuming, but it don't affect my experience as much as I thought it would
About mini games:
- Lung: simple and straight forward, but a bit repetitive since almost all patient have it. Match the history perspective, but I think it is a bit too repetitive for the game, and need some variety/patterns to help player easier to notice. For now, my instinct was just check every patient without even looking
- Heart: same with Lung - straight forward and repetitive, especially after day 2.
- Liver + Kidney + Stomach: All have the literally the same problem - requires a lot of accuracy and take way too long. Liver's bulbanic plague keep popping back up right after cleared it like nothing happened. Kidney stone are a bit small to pick up and required high accuracy to get rid of (compared to other minigames) and stomach virus are the worst of all - hard to kill the virus, too fast to chase down and they sometimes didn't even response.
Overall, it create a minor chaotic environment enough to set me off guard and start enjoying its difficulty. I'm not sure those feature are intended but they're very tedious for a life-saving simulator game. Power up are working in someway for the Heart and Lung, but for the rest it still the same.
- Another issue I've encounter is the game somewhat not working anymore after game over and need a reset. The playground is basically empty and not reactable, body model went missing 