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(1 edit) (+1)

There's probably a good idea, but I couldn't enjoy the game. It's super fast and unintuitive. I "played" cards by pressing "->", but then how do I unplay or clear them? Why not everything about changing a card is arrows, but suit is bind to space? Also you should not expect a player to know what a "straight" is, especially not when they has to react within seconds. What's good is that everything has an animation/sound cue, that creates a solid feel of the game: something very sensible and interesting happens, even if it's too fast for an average player. I know it requires a lot of assets and tinkering to support the atmosphere and feel of the game, you definitely nailed that! Good job, very impressive for a first solo game, good luck with whatever you do in the future!

Hi, thank you for the feedback! You're totally right, I focused too much on finishing all the features I had planned and didn't leave enough time for making it intuitive and easy to follow. I'll be sure to work on that first next :) Thanks a lot!