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Clicks that hit on beat get consumed; you instead get whatever the clock gives you. I actually got told by one of my friends that spamming would be a problem so the way the mult clocks (like the cuckoo clock or the alarm clock) work is that when you get their bonus its a multiplier and it applies to your VERY NEXT point addition so if you just click right after you get it itll apply to a SINGLE point and just be like +2 BUT if you dont press anything and wait to get a big addition of points at once from like a ton of grandpa clocks youll apply the mult to THAT ADDITION. TLDR: Once you've got a cuckoo clock, stop spamming; you'll just waste your mult focus on hitting your clocks. Spamming is only good in the early game.

The cuckoo clock seems to need to have a click happen basically just after the beat to trigger it seems, if I stay on the beat then two misses pop up each time. Though despite that, I just did a run and got 5 seconds faster than my previous best despite having very few clocks, not tapping a lot of the time, and getting to around 500 points max at any point, think just from hitting on the beat of the base clocks a lot. You did a real nice job of making a game that's a lot more interesting than it seems at first glance

Yeah I lowk got flamed by one of my friends that's cracked at rhythm games cause of my wack timings but I'm glad you managed to have fun nonetheless :D

The timings are pretty good I think for the ones that give points its just the mults that seem to trigger a half or quarter beat off, which is to say your friend is justified :p But yes it's quite fun nonetheless, got like 4:35 or so with trying to focus even more on just going for the beat hits.