Simply amazing work here mate, great job! :D
Things I loved:
- Building an entire RPG with combat, inventory, narrative, different levels, quests, even cutscenes(!?!) is extremely impressive, doubly so in 7 days, TRIPLY so that they all work well and are engaging in their own right! Very very impressive :O
- The interpretation of the theme is very inspired. Y'know I don't think I've ever played an RPG with a time-sensitive level destruction mechanic before. It's actually a really great combo!
- Narrative + questline is compelling, I haven't got time to complete it atm but have kept the tab open for another day because I want to follow up on it ^-^
Things I'd love to see:
- A title screen, anything to onboard the player into the game would be grouse
- Actually it was a bit of a cold open tbh, I wasn't sure where I was or what I was doing. I died outside once or twice and might have stopped there, but happened to go into the cave and was very glad I did. I think it'd massively benefit from either having an introductory cutscene happen before the cave, a simple tutorial window with a brief explanation before you get started, or even just a text dump with a bit of lore
- Art for the warhammer ;D