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Was pleasently surprised when realised that this is basically a blend of a rougelike and a metroidvania. It was cool to find new ways to complete a level with new abilities. The only things I kinda wished for were the ability to use double jump after a wall jump and a more forgiving koyote time period but I understand that this level of finetuning was not possible in 4 days.

Thank you so much for noticing! half the dev time was planning and designing the level I feel like haha