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i think the game concept is very neat. vampires in australia is a funny idea, but i think it suffered when it came to execution. the animals don't really give much feedback, and it is very easy to get softlocked. the biggest piece of criticism i would have though is that it's not terribly clear what the objective is. i found myself getting very confused the first time around, when the road just stopped. I think maybe some kind of like- tutorial hill you need to fly over would clear that up a bit. and then maybe also something to make collecting blood more clear? because that objective was lost on me for a minute there too. Even just like- an effect moving from the person to the bar. just something to draw the players attention to it. that being said, you guys are in a good spot to finish cleaning everything up. with two more weeks I could see the game being a hype platformer.