i struck down the Nightfather! I like the idea of an anti-metroidvania, i think there is interesting design space! If you keep working on the game, maybe forcing the player to give up specific abilities (even for a time) could be interesting.
I must confess, i always chose the fighting-abilities to go and managed to get through the enemies by dashing and double-jumping pretty easily. But as a proof of concept i think this is as good as it gets!
Well done! :)