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i struck down the Nightfather! I like the idea of an anti-metroidvania, i think there is interesting design space! If you keep working on the game, maybe forcing the player to give up specific abilities (even for a time) could be interesting. 

I must confess, i always chose the fighting-abilities to go and managed to get through the enemies by dashing and double-jumping pretty easily. But as a proof of concept i think this is as good as it gets!

Well done! :)

Thank you! I do the same thing! I enjoy the jumping abilities too much and tend to afford battling if I can. Our developer claims that its easier to remove the jump abilities, but I can't do it haha!

It definitely depends haha! I usually sacrifice my movement abilities in the end game especially when it’s between that and losing my own knockback, but the value in that is definitely not obvious 😅 thanks for the feedback! If we do more with this, figuring out a way to incentivize non-obvious sacrifices would be towards the top of the priority list