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(+1)

Whoa! This is really cool, it reminds me a lot of the golden age of PopCap  ( ❛ ᴗ ❛).

There are a lot of nice design choices in here from subtle mechanics to level layout, but if I had to zero in on one, that would be the skeuomorphic design of the firecracker snake/dragon and the sparking tail fuse—it really does explain half the mechanics at just a glance ദ്ദി◝ ⩊ ◜).ᐟ.

Definitely the most creative use of the theme I've seen so far! Snake but the snake is made of dynamite ৻( •̀ ᗜ •́ ৻).

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Wow, thank you for the high praise! We also really like how the snake turned out. It was one of our first decisions once we settled on this concept, and agree that it helps to communicate how a lot of the mechanics will work without needing to over-explain.