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(+2)

I love this game. This is immersive, like stepping into another world. And I'm really into story-driven games where the player’s choices shape the story. The art is amazing, and the storyline feels complete—imagine how much work went into it! The camera movement and perspective transitions are also very smooth.

I tried many times, but I only made it to 15:04 and have no idea how to get through the the last one minute. I couldn't figure out how to enter the Department Store, and where to find scissors. Although I didn't reach the end, this is definitely worth to play. 

By the way, I encountered a camera bug during one of the playthroughs. After answering the professor’s questions and leaving the classroom, the camera became locked onto the gym guy and could barely move. It could only shift when conversations with other characters were triggered automatically. I didn’t encounter this issue in my other attempts, maybe you can take a look at it.

(+1)

Hi thank you so much for your kind words!

The department store seems to be a relatively common point of confusion. We didn't have time to draw the clerk which probably is a contributor. However, you're just supposed to interact through the window on the left of the door.

The camera bug is known. however, I haven't yet implemented a solution for it. It all stems from the camera system using a stack, and when dialogue is entered, it will add a new position to the stack. However, if the dialogue is interrupted before it ends, that position stays in the stack so after the classroom scene it will go back to whatever conversation you were in.

Oh, I see! I did wonder if that part just hadn’t made it into the game yet. Still, I think the story feels quite complete overall. I’m not sure how the camera issue could be fixed either, but it doesn’t seem to happen very often thankfully!