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(+1)

Good game :)! The difficulty curve is perfect, at first I felt it was a bit to random not knowing which strength the ennemy will have but then based on the look I could easly tell which one to send, and the way that you can still send unit after the first group lost was cool and nice! May be having a small preview at the ennemy attack type could be an improvement.

Also I've enjoyed discovering new unit :D. Well done, good take on the theme !

One small thing that I did not get was why some unity where ressurected and some not.

Thank you so much for this feedback!

To explain this easily: the resurrected units are the one who died during a battle that as been won. To get stronger, you have to aim for the "sweet spot", winning a battle with only a few units left standing, so that the one who died during battle get stronger for the next fight! I don't now if that helped, let me know if that's not the case :)