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Cool concept, once I understood how it worked it became a pretty interesting puzzle game. However a lot of things weren't very clear. I think there really needs to be a visual indicator of what objects can be clicked on and assigned a timer, as right now there's no indication at all if you've even selected an object. I also think the game could benefit a lot from one or more simpler tutorial levels that are smaller in scope and clearly demonstrates the main mechanics of the game. Right now it felt as if I went in blind and just had to trial and error my way through the first few attempts before I really caught on. Once I did understand however it was pretty fun, I can definitely imagine a very solid puzzle game based on this gimmick, if it just get some more polish.