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(+2)

Really nice concept and was very fun once I'd gotten the hang of how it worked. I really like the cards specifically linked to the timer, and having to think about whether the gain from the card would be worth the time lost or if I could make more score in that time. Very well done!!

Thank you! It takes a bit, but yeah getting the hang of it is nice. Timer based cards was one of the main initial ideas and helps prevent the player from mindlessly clicking and forced to think through the levels. Stuff like ZeroActionFuel and One'sDigitMult has that inherent dynamic if its worth waiting if its optional, or risk just waiting.

Again, thank you for playing!