thank you! i made this soundtrack just when we were starting to work on the game, and at first it was supposed to be more of a bullet hell room based roguelike. i've spent so much time trying to get the map generation to work (unsuccessfully), and on the last day i made the decision to pivot to something easier :(
now it's not as dynamic as i first planned, and the time i've spent on the map generation could've easily went into something more meaningful, like upgrades and enemy types.