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(2 edits) (+1)

I find the way the snake is allowed to cross its gunpowder trail to be so unique and absolutely sets this one apart. Its pleasantly forgiving for what it is as well, especially by allowing bonking and respawning cherries in levels that need it.

I would love to see more done with the premise post jam - perhaps different cherries for different effects?

Thank you for playing, and glad you liked the mechanics! Yeah, we have a few ideas for mechanics that we could potentially add post-jam. There were a few things we considered adding, such as buttons, that we just didn’t end up having time for, but maybe we’ll come back and add some stuff later!