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The hacking and slashing action felt really really good. It was especially a treat that It didn't always strictly matter if I was getting hit once or twice in a fight, as long as I made up for it. I'm a big fan of life leech builds in games, haha.

Mixing it up, your slew of fun powerups definitely scratched some of that path of exile itch. Though I ended up pretty much always doing extra time.

It didn't feel bad making a mistake and running out of time from a lot of bad hits. What felt really bad, every time it happened, was losing because I just couldn't find where you'd put the enemy spawns. I sprinting around a labyrinth, sticking to each wall, and my only source of frustration was that the adds mobs, a core part of this raid, were missing some extra thought. I'm sure if you made and designed the experience, it felt completely natural where to rush and where to grind time, but I'm sure watching a stream of someone else try to organically discover this might surprise! :)

The accessibility of the game was great. I'm really thankful you took the smart route of one button for a combo chain instead of left click light, right click power kind of thing I see that adds no actual texture to a game while diluting it. This game was totally touting its own strengths. I can't wait to see even more incredible effects.

PS is it cheating if I had to whittle the boss and scurry away frantically searching for time recoveries? I liked that there was always a chance, right until the end, to recover. :)