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(+2)

Interesting prototype! I got a few nitpicks though !

- The sword slash animation seems like it would hit multiple enemies (due to the size of the swing) but it only hits one ! I feel like the game could be more satisfying if you could hit multiple enemies at once (though it would change the time economy a little)

- Green enemies (the ones that hit from far away) need some kind of audio cue when they attack ! I got hit a few times when trying to grab/throw blocks and it felt really unfair since i couldn't even know the enemy was attacking (since i need to look at the block to grab it)

- The flashing number that appears when hitting enemies kinda hurts my eyes after some time, i wish i could turn it down / completely off -w-
I get that it's meant to show the remaining hp of the enemy you hit but it's way to flashy to be good on someone's eyes in the long run ^v^

It was really fun to run around, throwing groups at the ever increasing group of enemies following behind me (getting a bomb and destroying 5+ enemies at once was a huge highlight for me)

Good game, needs some tweaks to truly shine in my eyes though ^v^

 

(+1)

Hey man thanks for playing and thanks for the feedback really appreciate it!

We opted to leave the exploding cube as the sole multi-hit attack to avoid scope creep but a sweep sword attack would be great 

(you're not the first to suggest it and honestly, I kind of want one myself when playing sometimes)

And yeah, if we end up turning this into a full game the impact frames will probably be tuned down a lot and only used sparingly,

especially since they only really work if you can only hit one enemy at a time.