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yeah okay i'd love to. One annoying thing is that ranged enemies linger around the edge of the screen, which is also where the bomb enemies spawn, and if you try to swing at them just when the bomb enemies spawn they hit the edge and explode, damaging you, which can be frustrating because with everything else going on you don't really notice the little green bar that tells that bomb guy is about to appear. The golden mace guy also kind of punishes you for sticking around near the edge cus the mace comes out of nowhere, but if you stay near the centre another problem is that as all the enemies go towards you and so groups up, and normally this is fine but if there is a regular enemy behind the bomb enemy, you hit the bomb into them and it just explodes on you. I also don't think you get a skull stack for hitting bomb guy, and he also spawns pretty common, so he is probably one of the biggest threats. The dashing I don't use too much tbh. The character is quite fast anyways and dashing just feels less precise? like more prone to accidentally dash into an enemy and get hit, so I rarely use it.  That's everything, really. hope this helps and good luck on the steam version! when you release it, send me a link

Thank you so much! I really appreciate the feedback it is a massive help.

The bomb enemies were under balanced and have been re adjusted to feel more fair. There was a bug where the bombs didn't grant skulls and that has been fixed. 

The dashing and overall player movement has been completely reworked and feels much more precise and smooth.

I plan to also re-work the enemy spawn notifier to make it more obvious and accurate to the enemy spawning, which should help with the mace and bomb enemies.

Thank you again for the feedback and thanks for playing!