Lol we both made a precise robot-based tile movement game called Power Down where batteries lose a charge each time they move!
I enjoyed this take on it: having multiple robots is a nice complication, but it got quite hard and I was really stuck on the levers + ice puzzle (6). I never really got the hang of how robots would slide along (I guess they use up all of their energy if possible?) I would maybe prefer if that was limited to ice tiles so the "normal" gameplay is more precise. And a shame there's no audio at all.
Glad I found this!