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(1 edit) (+1)

The game has the vibes of an unreleased Everhood game. Love the way the characters look, especially the dragon. Also I love that the shop menu looks like the cape of the shopkeeper.

The main issue I have with this game is the lack of difficulty/tension. The game  has the potential to become a tense strategy game where you have to weigh your every move. The current version doesn't have the incentives to make the player make risky decisions, it's always better to throw away your things since ultimately the only things you are losing is time since you have to do another run. Also, besides the less expensive loot there is nothing stopping you from grinding in a level untill you are strong enough to easily beat the following ones.
Maybe a fully realised idea of this game could have a limit to the amount of runs the player can make untill it's game over, or maybe it could have a debt system, where every couple of days you have to pay an ever increasing amount of money.