If I really wanted to leave a review on this I'd yap too much so I'll try and spare you some of that. First contact with the game felt really great and the OSTs (composers cooked btw) although quite varying across the game had a certain common beat I could trust during combat, where the point is to consume actions by timing them right.
The controls felt satisfying, fluid and immersive, and I think there's potential for a VR version of this game. I liked how the enemy AI was really simple when you just look at one of them separately, but then as a crowd they coordinate to create misery for the player: you actually have to choose the right weapon according to the situation, and the positional combat style reminded me of some old Call of Duty games. It wasn't until the Princess boss fight that I realised: the projectiles were not lagging on my device. They were actually stepping according to the beat. In fact almost everything in the game steps according to the beat which is awesome. Couldn't beat her second phase yet but that feels manageable with a bit more practice. I quit trying today when at one of those boss fight attempts, I fell through the floor at a map corner, and so I couldn't fight nor die so I had to quit, which wouldn't be so bad if it did not kill my save.
Oh and did I mention the composers cooked?