Very novel idea and good execution! There's definetly alot of room here to optimize spell placements and create devastating combos. Game Jam obliges, there's a lack of feedback (especially taking damage), and the auto pathing movement can be quite enfuriating (i died once after a combat because i had 1HP and the character decided to path into a spike!) but there's plenty of meat on the bones for a game made in such a short jam. Good stuff!