Pretty interesting concept of wanting to go as fast as possible. The timestop and use skill mechianic is very intuitive and fun. Feels like the limitations came from the level design and the lack of freedom it gives to move around the level
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Yeah, we definitely felt that time limit more in level design than anywhere else - turns out, the thought required to be put into making something that feels great to play is really quite a lot more than we’d thought. If we had our time again I’m sure we’d have been doing levels from day 2, though I’m sure we’ll polish stuff after the jam’s done. Thanks so much for playing and for the feedback!