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I've said it in a few other comments, but our masterful artist took the mechanics we needed and ran with it, coming up with all the aesthetics and designs on her own. When she sent over the first heavy walk cycle of the guy not just carrying the heavy hourglass but DRAGGING IT BACKWARDS??? I nearly did a backflip. Not just a cool effect but made the mechanics of the game feel so much more natural and obvious. Thanks for playing!!!