Pretty cool game! I wasn’t able to hand in the propeller, but the game has been quite enjoyable otherwise. You’ve established the game-feel well, and that seems to be the game’s main strength. The boat and the submarine, and the water ripple effect were especially delightful. I was skeptical about the crafting minigame at first, and though I eventually came to enjoy it, I still think it feels out of place. The writing seems neglected and rushed. I appreciated how central the countdown mechanic was, though the time limit was rather quick to outgrow and easy to stop worrying about. If you’ve budgeted a polishing pass after the jam, I hope you can take a look at these areas. I’d love to see this game refined and published!