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(+1)

Nice art style. The horror of the light slowly fading, the noise increasing and the panic of quickly relighting works really well. The vibes are spot on.

I did find the key / box hunting tedious, especially with (as others have pointed out) the down stairs looking like they're going up, made it very hard to get my head around the space. Ironically, the guy is holding a map (or fragments of it) but I can't see said map. (It would be great if it slowly revealed an actual map image on screen so the more you progress, the less lost you feel.)

I think the total fail state is a problem. It's one thing to be terrified of the candle running out and panicking to relight it. But having to start the entire game over turns panic/tension into tedium. I played it to opening the chest, and then could not find the exit (why wasn't the exit in the same room he started in?), and I don't want to play it all over again.

Great work though, on the setup and vibes of the game.

(+2)

Thank you so much for taking the time to write such detailed feedback! 💜

We’re really happy you enjoyed the atmosphere, lighting and tension. About the map, it’s actually available in the UI at the bottom, showing your progress as you collect the fragments, but we understand it could have been clearer.

The stairs are a totally fair point too 😅 That was a last-minute thing we missed during the jam, but we’ll definitely keep it in mind for future updates.

Thanks again for playing and sharing your thoughts with us!

(+1)

> About the map, it’s actually available in the UI at the bottom, showing your progress as you collect the fragments, but we understand it could have been clearer.
I saw that it was showing that I had collected fragments 1, 2, 3. What I meant was (unless I missed something) it should have been showing an actual map of the house, to make navigation easier, but the map is initially missing and 1/3 of the house is added each time I find a piece. I get that part of the tension should be being lost and not knowing where things are or how to find your way back, but maybe it's OK to alleviate some tension as I progress through the game, so I feel the house becoming more familiar (and it would make sense given that I am literally collecting pieces of a map of the house).